Out of Sight is a unique psychological horror game from Starbreeze Studios, where you step into a chilling world through a perspective that is both familiar and unfamiliar. Not only does it use a first-person perspective to portray fear, the game also combines a second-person perspective and authentic voiceover to heighten emotions. As Sophie, a girl who cannot see light, you must rely on your senses, memories, and your trusty teddy bear Teddy to survive in this haunted mansion.

When you can’t see, every sound becomes terrifying
Sophie was once immersed in darkness until a faint ray of light appeared through Teddy – the only friend who could guide her. But just as hope flashed, danger was lurking everywhere. One careless step, a slight noise could wake up the hidden captors. The game does not use shocking scares, but instead creates fear through silence, closed spaces, and the fragile feeling between life and death.
The Mansion and its Forgotten Past
Every room, hallway, and object in the mansion evokes vague memories – of an untold tragedy. As you move, solve puzzles, and find your way out, you piece together the fragments of the past that turned this place into a nightmare. Not everything is as it seems, and what you believe to be real may be an illusion shaped by fear and loneliness.
Survive not by strength, but by feeling
No weapons. No maps. Just wits, courage, and Teddy. The game forces you to listen to sounds, observe enemy behavior, and sense changes in the environment to make life-or-death decisions. The deeper you go, the more you must trust your instincts – because all your other senses can betray you.
The Ending Is Your Choice
Will you discover the truth and find a way out, or will you become a part of this place forever? Out of Sight is not just a physical escape, but also a psychological journey confronting your fears, your memories, and yourself. Every choice, every reaction can lead to a different ending – and sometimes, you’re not even sure what’s real anymore.