Prison Alone doesn’t need any sudden jump scares to scare you. Instead, this psychological horror game takes you into an abandoned space where every step, every closed door, makes your heart rate increase in the most natural way. Prison Alone is a journey of isolation, silent fear, and the attempt to escape a prison that no one controls anymore – except for the strange things that have never been explained.

An empty prison is never really empty
You play as a mysterious prisoner who bribes the guards to stay behind when everyone else is transferred elsewhere. You think this is your chance to escape, but when the door closes, you begin to realize that this prison is not completely abandoned. Strange sounds, unexplained disappearances, and doors locked with strange systems force you to fumble in the dark to find out the truth. The deeper you go, the more you understand that there are things that do not belong to this world here.
Slow exploration, escalating tension
No screams, no unexpected ghosts – Prison Alone creates a sense of tension by leading you through narrow spaces, where dim lighting and silence are the most terrifying tools. You will have to find ways to open locked doors, solve logical puzzles and follow clues to progress to areas you should never have set foot in. The tension does not come from visual shock, but from not knowing what awaits you ahead.
No monsters, just fear inside you
Although the game does not use traditional jump-scare scenes, the feeling of fear still permeates every scene. The exquisite sound design combined with the cold prison space creates a suffocating atmosphere. You will wonder if you are being watched, or if it is just your imagination. It’s this ambiguity that constantly stretches your mind, making the experience all the more real and haunting.
An escape not just for freedom, but for survival
Every clue you find could lead to an escape hatch – or unlock a secret you’re not sure you want to know. Prison Alone isn’t just a game of exploration, it’s a test of your resolve, your wits, and your ability to withstand unseen fear. You don’t fight, you don’t have weapons – you’re on your own, in a place where even silence is your enemy.